Uncharted: The Lost Legacy — a video game review

You probably don’t have to play the rest of the Uncharted video game series in order to play and appreciate this one. But, I recommend that you do.

Playing the four games that led up to this standalone adventure would give you history and character backstory to add a little more depth and texture to this girl-power adventure starring Chloe and Nadine, who were two side characters featured in the other games. Of course, the downside of playing those games—which I have done—is that nothing in this game feels really new and surprising. At least, gameplay-wise.

I haven’t said the game isn’t entertaining. Like the rest of the series, Lost Legacy is both grand and cinematic in scope. Most of the time you’re playing this game, it feels like you’re watching an interactive movie. Gorgeous vistas—this time in India—-with driving, climbing, swinging and swimming. And, of course, shooting a lot of bad guys. The Indiana Jones style temples and crypts, with accompanying booby traps and plenty of ruins and cave-ins, make for great settings. The game itself takes advantage of all three dimensions. During one sequence, our heroes have to climb to the top of some truly colossal monuments. This was breathtaking.

I never once missed Nathan Drake. Or, at least I didn’t until his brother Sam Drake (voice-acted by the phenomenal Troy Baker) showed up later in the story. The voice acting all around was terrific, as it has been throughout the series.

As you make your way through the story, searching for the lost Tusk of Ganesh or somesuch MacGuffin, your characters have to overcome a series of obstacles and several puzzles. The puzzles are inventive and artful. And, as usual, you collect a bunch of trinkets and artifacts along the way.

I didn’t earn all of the trophies on this one. That was never my goal. I just made my way through the story as quickly as I could. The game did feel a little shorter than the rest of the series, which made this one seem more like a DLC for Uncharted 4 rather than another entry in the series. While I’ve heard it described as an open world game, I would say that it is open-world-ish instead. You can travel to a lot of locations that won’t necessarily move the story forward in some sections, but there’s no real payoff. No side missions or “people in trouble” distractions. I did some extra driving around the map that I didn’t need to, but it became boring pretty quickly, to tell the truth. The fun in this game is where the action is.

This is going to be a short review. Familiar gameplay, with vibrant visuals and cinematic action set pieces. I rarely see a movie that gets my heart rate elevated the way this game does.

Firewater’s Thanks-for-Not-Murdering-Sam Report Card: A

Here are a few examples of the beautiful scenery found in this game.

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