Firefly: Cast Personae (how to create character-driven science fiction)

I hold to the belief that most entertaining fiction, whether found as television, cinema, stage plays, comic books, video games or print media, is highly predicated by two main requirements. The first of these is competent worldbuilding. A story’s settings must be realistic within the fictional milieu. The back story, the reasons why the story […]

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The Parts Readers Skip: Dialogue

The late Elmore Leonard advised writers to avoid writing the parts that readers tend to skip. This is the third part in my series of posts about this subject. In case you missed my other posts, they focused on “Too Much Description” and “Transitions.” While conducting background for a third post, I discovered that some […]

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Space Is Big (a brief digression about warp drives and similar fictional constructs)

This post began as a 250-word digression in the middle of one of my reviews of a classic Trek episode. I’ve come to understand how my brain works over the years. It is easily distracted by things it associates with other things. Sometimes I can ignore this free association—this tangential thinking—if I am sufficiently caffeinated […]

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I Like The Way You Talk (How Tarantino, Sorkin & Kevin Smith Won Me Over with Dialogue)

Nothing reveals character as much as dialogue. This applies in real-life as much as it does in fiction. I can hear your objection to this. Talk is cheap, you say? Actions speak louder than words. I understand your position on this. If a person’s actions are inconsistent with the words they speak, that still reveals […]

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